Tuesday, May 7, 2013

Some Examples of Past Student Work

Hey guys, here's some stuff students have done for other courses in CryEngine. Hopefully it'll give some good inspiration for the kinds of things you can do to make a hyper-realistic, immersive, captivating environment for your architecture to sit within. Note the ambience they create just by tweaking some of the environmental effects (fog, lighting colours and brightness, time of day, depth of field, carefully selected textures to fit the mood they're going for), and the hyper-realism they create by carefully ensuring you never see tessellating textures, repetitive-looking objects, objects not aligning properly with the ground (eg half-floating trees on cliffs).

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Their aim was to create an ambience or mood to the environment they designed, while also creating a building themselves, so it's very similar to what we're asking you to do. Go for individuality, uniquity, and showing off your ability to make something captivating.

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